Zombies

"They're coming to get you, Barbara!"

SignBiohazard

Zombies are conversion antagonists that infect all beings that they bite with Romerol, a deadly, contagious virus that can easily spread if not contained.

romerol

Toxins

An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care.

Appearance: necrotic · Flavor: bitter

Bloodstream effects

  • spreads zombie infection (above 5u)

Thresholds

Max safe dose: 5u

  • above 5u: spreads zombie infection

Initial Infected

You are patient zero. You have Romerol coursing through your veins and you have a grand desire to share it with every single flesh being you see.

Upon learning of your infection, all bets are off. You have only so much time before you turn, and you want to maximize your chances of taking over the station. Use this time to prepare weapons, gear, and traps. Space Law means nothing to you now.

Transmission

Zombies only know how to shamble, bite and throw themselves against barricades. Their bite may not always transmit Romerol through heavy layers of clothing, but it'll definitely hurt.

The undead can also chomp on a crit or dead body to instantly convert it to a zombie.

Zombie Attributes

A zombie can be identified by dark green skin, red eyes, slow movement, rotting smell, and lack of motor functions. They'll drop their headset and gloves upon turning, and cuffs don't work against their vicious bite.

Zombies are known for their resilience to slashes, bruises, poison and cold. They can survive in a vacuum and do not require food, water, air, or sleep. The undead do, however, take increased burn and shock damage.

Survival

When the infection sweeps and Security falls, it's up to the survivors to try and make it to Central Command.

Constructing barricades around departments or bolting doors can buy enough time to make weapons, save lives or make a plan.

Remember that when it really hits the fan, you've gotta do what you gotta do, as long as it's not at the expense of fellow survivors. Scavenge what you need from those who haven't made it.

Cure

Those who are already undead can only be cured by death.

If you're infected but not zombified yet, using Ambuzol will cure you but won't prevent re-infection. Ambuzol Plus will cure and prevent re-infection only while alive.

ambuzol

Medicine

A highly engineered substance able to halt the progression of a zombie infection.

Appearance: crisp · Flavor: medicine

Bloodstream effects

  • cures zombie infection (above 10u)

Thresholds

  • above 10u: cures zombie infection

Produced by

  • Ambuzol: dylovene 1u + ammonia 1u + zombie blood 2u → ambuzol 4u

ambuzol plus

Medicine

Further engineered with omnizine, inoculates the living against the infection.

Appearance: crisp · Flavor: medicine

Bloodstream effects

  • cures zombie infection (above 5u)

Thresholds

  • above 5u: cures zombie infection

Produced by

  • AmbuzolPlus: ambuzol 5u + omnizine 5u → ambuzol plus 10u