Space Ninja
"Spider of the night, silent is my bite."
You are an elite mercenary that The Spider Clan has sent to wreak all kinds of havoc on the station. You are equipped to keep it silent-but-deadly.
Whether you get bloody or stay out of trouble, your discipline has taught you that your objectives must be at least attempted. For honor!
Standard Equipment
You begin implanted with a death acidifier, so if you are captured or KIA all your precious equipment is kept out of enemy hands.
Your bag is full of tools and a survival box. You also carry a jetpack and a pinpointer that will lead you to the station.
Your Suit
Your single most important item is your suit, without it none of your abilities would work. Your suit requires power to function, which is supplied by its internal battery. It can be replaced, and high capacity batteries mean a highly effective ninja.
You can recharge your internal battery directly by using your gloves. You can see the current charge by examining the suit or checking the nifty battery alert on your screen.
Your outfit also includes special boots that keep you agile, upright and grounded without using energy. You've also got flash protection thanks to your visor.
Ninja Gloves
These bad boys are your bread and butter. They are made from insulated nanomachines to allow you to gracefully break into restricted areas without leaving behind fingerprints.
You have an action to toggle gloves. When the gloves are turned on, they allow you to use special abilities, which are triggered by interacting with things with an empty hand and with combat mode disabled.
Your glove abilities include:
- Emagging doors and airlocks.
- Draining power from transformers such as APCs, substations, or SMESes (higher voltage transformers drain more efficiently).
- Applying an electrical shock to a mob, stunning and slightly damaging them.
- Tampering with station equipment to complete objectives.
Energy Katana
You have sworn yourself to the sword and refuse to use firearms. Luckily, you've got a pretty cool sword.
Your energy katana hurts plenty and can be recalled at will at the cost of suit power. The farther away it is from you, the more energy required to recall it.
While in hand you may also teleport to anywhere that you can see, including through windows. The charges required to do this regenerate slowly, so keep a charge or two spare in case you need a quick getaway.
Spider Clan Charge
This is a modified C-4 explosive which can be found in your pocket. Creates a large explosion but must be armed in your target area as it is one of your objectives.
It can't be activated manually, so simply plant it on a wall near your assigned target. Choose wisely, it can't be unstuck once planted.
Objectives
- Download \[9-13\] research nodes: Use your gloves on an R&D server with a number of unlocked technologies. You may have to unlock technologies yourself if there aren't enough to steal already.
- Doorjack \[15-40\] doors on the station: Use your gloves to emag a number of doors.
- Detonate the spider clan charge: Plant your spider clan charge at the specified location and watch it go boom!
- Call in a threat: Use your gloves on a communications console.
- Set everyone to wanted: Use your gloves on a criminal records console.
- Survive: Don't die.