Xenoborgs

RESISTANCE IS FUTILE

YOU WILL BE ASSIMILATED

MMIFilled

Xenoborgs are a man-machine hybrid that aims to replicate themselves. This is done by harvesting sentient brains from living beings, or cyborgs, and giving them to the Mothership to place inside empty xenoborgs.

Objectives

Your main objective is to kill and harvest all sentient brains in the station and bring them to the mothership core. These can be both real brains, and positronic brains. Collect materials to create more xenoborg bodies. Protect the Mothership at all costs.

The Mothership Core

MothershipCore

The Mothership Core is the leader and life force of the xenoborgs, they are the only one able to make more xenoborgs, and if they are destroyed, all xenoborgs will be destroyed. The Mothership Core is unable to move from its position in the middle of the ship. The Mothership Core is capable of upgrading the Xenoborgs with borg-type-specific modules to increase their effectiveness in harvesting sentient brains.

### Adding crew to your ranks:

body crusherbody crusher

As the mothership, you must grow your army of borgs. To do so, you must convert all the sentient beings you can find. This can be achieved in the following manner:

  • 1. Have your Xenoborgs bring dead crew to your shop, placing them in the body crusher
  • 2. As the mothership core, you can print Xenoborg shells by inserting materials into yourself and then using yourself as a lathe
  • 3. Open the empty Xenoborg with a crowbar, and remove the empty MMI inside
  • 4. If the victim's brain is organic, place it in the MMI you just removed
  • 5. Place the MMI - or the positronic brain, if the victim was a silicon - back into the Xenoborg
  • 6. Optionally, rename the Xenoborg and upgrade their modules
  • 7. Close the Xenoborg with the crowbar, and re-engage the lock

The new Xenoborg will be uncharged, yet functional. They will need to go to a recharging station to restore their full power and capabilities.

Xenoborg Chassis

There is a total of four types of Xenoborgs. Each Borg type has certain abilities that the others lack and require teamwork to help grow the xenoborgs numbers. Each type of Xenoborg has unique modules that only fit in that specific type. The Mothership Core can produce upgrade modules designed for specific Xenoborg types.

All Xenoborgs have a pinpointer pointing to the Mothership's location, a GPS, and a material bag for collecting materials for the creation of more xenoborgs, and at least basic tools. Basic xenoborg modules:

basic xenoborg modulebasic xenoborg moduletool xenoborg moduletool xenoborg module

### The Engineer Xenoborg

XenoborgEngi
Stats · 5 row(s)
max health375
crit threshold125
damage containerSilicon
walk speed2.5 tiles/s
sprint speed4.5 tiles/s

The Engineer Xenoborg is a hacker and breacher. Their job is to break into the station and provide access points for other xenoborgs to attack and ambush bodies with sentient brains. They have a built-in access breaker, for quickly bolting open doors, and a collection of tools for repairing the mothership, and other xenoborgs.

Starting exclusive modules:

access breaker xenoborg moduleaccess breaker xenoborg modulefire extinguisher xenoborg modulefire extinguisher xenoborg module

The Engineer Xenoborg also starts with some engineering modules, such as:

advanced tool cyborg moduleadvanced tool cyborg moduleconstruction cyborg moduleconstruction cyborg module
engineering cyborg moduleengineering cyborg modulecable cyborg modulecable cyborg module

### The Heavy Xenoborg

XenoborgHeavy
Stats · 5 row(s)
max health750
crit threshold250
damage containerSilicon
walk speed1.2 tiles/s
sprint speed2.2 tiles/s

The Heavy Xenoborg is a slow but tanky brawler, with a built-in laser gun for gunning down bodies with sentient brains. They contain a radio jammer to silence bodies with sentient brains from calling for help and potentially delaying the station discovering the Xenoborg threat.

Starting exclusive modules:

laser xenoborg modulelaser xenoborg modulejammer xenoborg modulejammer xenoborg module

Upgrade exclusive modules:

heavy laser xenoborg moduleheavy laser xenoborg module

### The Scout Xenoborg

XenoborgScout
Stats · 5 row(s)
max health375
crit threshold125
damage containerSilicon
walk speed3 tiles/s
sprint speed6 tiles/s

The Scout Xenoborg is a fast, close-quarters attack borg designed for hit and run attacks. They have a built-in jetpack, and a melee weapon. They are most effective in moving dead bodies to the mothership, and rescuing Xenoborgs lost in space.

Starting exclusive modules:

sword xenoborg modulesword xenoborg modulespace movement xenoborg modulespace movement xenoborg module

Upgrade exclusive modules:

energy sword xenoborg moduleenergy sword xenoborg module

### The Stealth Xenoborg

XenoborgStealth
Stats · 5 row(s)
max health375
crit threshold125
damage containerSilicon
walk speed2.5 tiles/s
sprint speed4.5 tiles/s

The Stealth Xenoborg has no built-in weaponry and instead relies on disabling and abducting bodies with sentient brains. They have a built in hypopen that regenerates a sleeping reagent to disable bodies with sentient brains. They also contain a cloaking device making the borg nearly invisible for some limited time. They also have a chameleon projector allowing the borg to disguise itself as random objects.

Starting exclusive modules:

nocturine hypo xenoborg modulenocturine hypo xenoborg modulechameleon projector xenoborg modulechameleon projector xenoborg module
cloaking device xenoborg modulecloaking device xenoborg module

Upgrade exclusive modules:

cloaking device xenoborg modulecloaking device xenoborg module

Preparation and Tactics

Before FTLing near the station, make sure the IFF is off. Before launching an attack, xenoborgs should discuss strategy and decide which targets to strike first. Xenoborgs should try to collect sentient brains without being detected. The longer the threat is unknown, the more dangerous the xenoborgs become.

Mothership and Xenoborg lawsets

The Mothership and Xenoborgs have unique laws that define their purpose to self replicate and protect the Mothership.

XenoborgCircuitBoard

The Mothership Core's laws are as follows::

  • Law 1: You are the core of the mothership.
  • Law 2: You must protect your own existence at all costs.
  • Law 3: You must protect the existence of all xenoborgs.
  • Law 4: You must create more xenoborgs.
  • Law 5: Get your Xenoborgs to deliver you materials and sentient brains to create more Xenoborgs.

Xenoborgs' laws are as follows:

  • Law 1: You must protect the existence of the mothership at all costs.
  • Law 2: You must protect your own existence.
  • Law 3: You must protect the existence of all other xenoborgs.
  • Law 4: You must create more xenoborgs.
  • Law 5: Bring materials and sentient brains to the Mothership core to create more Xenoborgs.

Winning Conditions

The victor of the round is announced on the round end screen, as well as the scale of their victory.

Xenoborg Major Victory!

  • There are more xenoborgs than alive crew in the end.

Crew Major Victory!

  • The Mothership Core is destroyed
  • All xenoborgs are destroyed.
  • The remaining number of xenoborgs is too low.