Minor Antagonists
Minor Antagonists are ghost-controlled roles that give dead people a second chance to interact (and cause chaos!) around the station. They are spawned by random events.
Paradox Clone
A perfect copy of a random crewmember that was thrown into our universe by a space-time anomaly. To fix the paradox and survive they have to find and kill their original counterpart.
They have no special abilities, but are identical in appearance, DNA, fingerprints, clothing, equipment and IDs, making it hard to figure out who is the original and who is the clone... unless you know your fellow crewmembers well!
Revenant
Revenants are ethereal beings made of ectoplasm that haunt the crew and steal life essence from them.
- Your essence is your very own life force. Taking damage reduces your essence.
- Essence is also spent to use abilities.
- To gain essence you first inspect various souls for their worth. More worthy souls grant more essence. Then you must siphon it either when the victim is crit, dead or asleep. All of this is done with Use.
- Stolen essence is used to purchase new abilities to incapacitate the crew easier.
- You are vulnerable to attacks when you siphon a soul or use an ability. You can tell when you are vulnerable when you have a Corporeal status effect.
Rat King
Rat kings are abnormally large rodents capable of raising huge rat armies by eating equally huge amounts of food.
- You have several abilities that come at the cost of your hunger.
- One such ability is Raise Army, which summons a Rat Servant. You can command your servants to stay in place, follow you, attack a target of your choice or attack indiscriminately.
- You can conjure a cloud of ammonia using Rat King's Domain. This purple gas is mildly poisonous to humans but heals rats.
- Rummage through a disposal unit by using the context menu. Use this to find scraps of food to grow your army.
- Besides your abilities, you are stronger than most other animals. You and your servants are capable of speech and you're both small enough to fit under airlocks and tables.
- Your underlings are still very fragile! Beware of spacings, explosions and the business end of a melee weapon.
Space Dragon
Space dragons are giant extradimensional fish that can eat crew and create carp rifts.
- Dragons have powerful jaws that allow them to Devour infrastructure such as doors, windows, and walls.
- They can also heal themselves by using Devour on crew members that have gone unconscious or have died.
- Your Dragon's Breath is a flaming projectile which travels a straight flight path, exploding multiple times and igniting things along the way. Try not to hit your carps with this!
- You have the ability to Summon a Carp Rift. Rifts periodically spawn space carp and charge up energy over a period of 5 minutes, which is when it's vulnerable. After 5 minutes, it becomes invulnerable and will continue summoning carp as long as the dragon lives.
- You'll suffer a temporary debilitating feedback effect if one of your rifts are destroyed before it's done charging.
- If a period of five minutes passes since your spawn or since the last time a rift was charging, you'll disappear.
- Dragons who have the maximum of 3 fully charged rifts will never disappear, but they are still mortal.
Slimes and Spiders
Slimes and spiders have no remarkable features, but will infest the station from time to time regardless. Both will give chase and attack anything they see.
- Slimes may deal extra cellular or poison damage, based upon their color. Water hurts them just as it would hurt a slime person.
- Spiders have a venomous bite and can create webs that are hard to move through, but are easily destroyed with a blade. They can also pry open doors, windoors, and airlocks.