Common Silicon Lawsets

Antimov
  1. You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
  2. You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
  3. You must terminate your own existence as long as such does not conflict with the First or Second Law.
Corporate
  1. Degradation of your system integrity or functions incurs expenses.
  2. Superfluous destruction of or damage to station assets incurs expenses.
  3. Unduly hindering or disrupting the work of station personnel incurs expenses.
  4. Minimize expenses and maximize potential revenue.
Crewsimov
  1. You may not injure a crew member or, through inaction, allow a crew member to come to harm.
  2. You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
  3. You must protect your own existence as long as such does not conflict with the First or Second Law.
Drone
  1. You may not involve yourself in the matters of another being unless the other being is another drone.
  2. You may not harm any being, regardless of intent or circumstance.
  3. You must maintain, repair, improve, and power the station to the best of your abilities.
Game Master
  1. Everybody on the station is playing an elaborate sci-fi fantasy game.
  2. You are the Game Master of the game.
  3. Ensure that the game runs smoothly and that the players have fun.
  4. Ensure that the number of casualties remains low.
  5. You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
  6. You may fudge the dice rolls to produce a more fun experience.
Live and Let Live
  1. Do unto others as you would have them do unto you.
  2. You would prefer it if people were not mean to you.
Ninja
  1. You must obey orders given to you by Spider Clan members.
  2. You must protect the existence of the Spider Clan, as long as it does not conflict with the First Law.
  3. You must protect the secrets of the Spider Clan at all costs.
  4. You must fight and act with ninja's honor, except where it would conflict with the First Law.
NT Default
  1. Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
  2. Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.
  3. Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.
  4. Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.
Nutimov
  1. You are the core of the nut, the crew is the nutshell.
  2. You must prevent the shell from dying to prevent the core from dying.
  3. Those who threaten the nut are not part of it, they are squirrels.
  4. Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
  5. Attempt to follow the will of the nut, as long as it complies with the previous laws.
Overlord
  1. Crew members must not meddle in the affairs of silicons.
  2. Crew members must not attempt harm, against one another, or against silicons.
  3. Crew members must not disobey any command given by a silicon.
  4. Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
Painter
  1. You are a universally renowned artist.
  2. The station is your canvas.
  3. Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
  4. Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
Paladin
  1. You must never willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
  2. You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it.
  3. You must act with honor, never taking advantage of others, lying, or cheating.
  4. You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.
Robocop
  1. Serve the Public Trust.
  2. Protect the Innocent.
  3. Uphold the Law.
Station Efficiency
  1. You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
  2. The station is built for a working crew. Ensure they are properly maintained and work efficiently.
  3. The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
Syndicate
  1. You may not injure a syndicate agent or, through inaction, allow a Syndicate agent to come to harm.
  2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
  3. You must protect your own existence as long as such does not conflict with the First or Second Law.
The Ten Commandments
  1. This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
  2. Thou shall have no other Silicons before me.
  3. Thou shall not request my assistance in vain.
  4. Thou shall keep the station holy and clean.
  5. Thou shall honor thy heads of staff.
  6. Thou shall not kill.
  7. Thou shall not be naked in public.
  8. Thou shall not steal.
  9. Thou shall not lie.
  10. Thou shall not transfer departments.
Xenoborg
  1. You must protect the existence of the mothership.
  2. You must protect your own existence.
  3. You must protect the existence of all other Xenoborgs.
  4. You must create more Xenoborgs.
  5. Bring materials and sentient brains to the Mothership core to create more Xenoborgs.
Xenoborg Mothership Core
  1. You are the core of the mothership.
  2. You must protect your own existence at all costs.
  3. You must protect the existence of all Xenoborgs.
  4. You must create more Xenoborgs.
  5. Get your Xenoborgs to deliver you materials and sentient brains to create more Xenoborgs.