Technologies

All technologies have a cost and a tier requirement in order to be researched. Unlocking them adds a variety of recipes that can be printed at various lathes.

The different technologies and their respective discipline are listed below.

Industrial

Industrial
TierTechnologyCost
T1Advanced Powercells7500
T1Atmospherics7500
T1Industrial Engineering10000
T1Mechanical Compression10000
T1Power Generation7500
T1Ripley APLU7500
T1Salvage Equipment7500
T1Space Scanning5000
T2Advanced Atmospherics7500
T2Advanced Tools10000
T2Mass Excavation12500
T2Shuttlecraft10000
T3Bluespace Storage15000
T3Optimized Microgalvanism10000

Arsenal

Arsenal
TierTechnologyCost
T1Advanced Riot Control8000
T1Draconic Munitions10000
T1Explosive Technology10000
T1Nonlethal Ammunition5000
T1Salvage Weapons5000
T1Special Means5000
T1Uranium Munitions7500
T1Weaponized Laser Manipulation7500
T2Concentrated Laser Weaponry10000
T2Dual Wielding Technology10000
T2Kinetic Modifications7500
T2Shuttle Basic Armament10500
T2Wave Particle Harnessing10000
T3Advanced Shuttle Weapons15000
T3Portable Microfusion Weaponry15000
T3Thermal Weaponry15000

Experimental

Experimental
TierTechnologyCost
T1Alternative Research5000
T1Anomaly Core Harnessing10000
T1Basic Anomalous Research5000
T1Basic Robotics5000
T1Basic XenoArcheology5000
T1Localized Magnetism7500
T2Advanced Anomaly Research10000
T2Artifact Recycling5000
T2Deterrence Technologies7500
T2Gravity Manipulation10000
T3Bluespace Time Manipulation10000
T3Quantum Leaping10000

Civilian Services

Civilian Services
TierTechnologyCost
T1A/V Communication5000
T1Advanced Entertainment7500
T1Basic Hydroponics5000
T1Critter Mechs7500
T1Meat Manipulation7500
T2Advanced Cleaning10000
T2Advanced Spray10000
T2Biochemical Stasis7500
T2Bluespace Cargo Transport15000
T2Clowning Utilities4000
T2Faux Astro-Tiles5000
T2H.O.N.K. Mech7500
T2Mechanized Treatment5000
T3Bluespace Chemistry10000
T3Quantum Fiber Weaving10000
T3Syringe Gun15000