Nuclear Operatives
"OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE.
DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION."
You've just been chosen to be a nuclear operative for the Syndicate. You have one goal, to blow up one of Nanotrasen's finest vessels with a nuclear fission explosive.
Operatives
Your team will be made up of several different roles, which are:
- Operatives, standard soldiers who can take up the grunt work.
- The Corpsman who works with reagents to make medicines or chemical weapons.
- The Commander who draws up the plan and leads the team.
If you have been selected as the Corpsman or Commander but don't feel ready, one of your teammates can take over your responsibilities.
The Disk
Each operative starts with a pinpointer, which you should turn on and keep with you at all times. It will always point to the nuclear authentication disk. The disk belongs to the Captain, who will almost always have it on them. Follow the direction of the arrow on the pinpointer to the disk, and do whatever it takes to get it.
Preparation
Each member in your squad has been given an uplink to purchase everything you will need for the mission, similar to traitors.
You can purchase the same kinds of gear traitors can, but you have higher quality gear available to you and more telecrystals to spend.
You'll also have to choose if you want to declare war or not. Doing so grants your team 40 extra telecrystals each. However, the crew will immediately know of your existence and will have plenty of time to prepare for your arrival.
The Commander is the only person who can declare war. Make your choice quick, this is a limited-time offer!
Getting to the Station
You've got the plan, you've got the gear. Now, execute.
Go with your other operatives to your shuttle. Onboard, you'll find a folder with the nuclear authentication code. Memorize the code, then check to see if the nuke ID matches the nuke on your shuttle. If it doesn't, you'll be arming the station's nuke instead.
The shuttle is equipped with an IFF Computer. It allows you to hide from other ships and mass scanners when Show IFF is toggled off.
When everyone is ready, FTL to the station and fly to it using the jetpacks on the shuttle. Don't forget the code, your pinpointers, and the nuke if you're taking it.
The Nuke & Arming Procedure
You've made it this far. Finish the job.
- Obtain the nuclear authentication disk and insert it into the nuke.
- Type in the nuclear authentication code and press "E" on the keypad to Enter.
- Anchor the nuke on solid floor inside the station.
- To begin the detonation sequence, press ARM. After 300 seconds, the nuke will explode.
- Defend the nuke from NT employees and cyborgs, even if it's at the cost of your lives! The mission requirements do not include your return.
It takes 30 seconds to disarm the nuke. Re-arming it is possible, but the chance of mission success drops if you allow the countdown to be interrupted. Should the nuke be re-armed, the timer will continue from where it left off.
Winning Conditions
The victor of the round is announced on the round end screen, as well as the scale of their victory.
Syndicate Major Victory!
- The nuke detonates on the station.
- The crew escapes on evac, but the nuke is still armed.
- The nuke is armed and delivered to Central Command on the evac shuttle.
Syndicate Minor Victory
- The crew escapes on evac, but every operative survives.
- The crew escapes and some operatives die, but the crew loses the disk.
Neutral Victory
- The nuke detonates off the station.
Crew Minor Victory
- The crew escapes on evac with the disk and some operatives die.
Crew Major Victory!
- All operatives die.
- The crew blow up the nuclear operative outpost with the nuke.