Server Etiquette

The full rules live under Server Rules. This page is shorter — a few habits that make rounds at VS14 better for everyone.

Stay in character, lightly

Try to act like your character would. Engage with the crew, do your job, react to what's happening. The bar is "make some effort, don't openly meta," not "pristine RP at all times."

LOOC (local OOC) and OOC (out-of-character chat) exist for a reason — use them when you genuinely need to step out. Don't shout OOC stuff in IC chat to gain an advantage.

Don't grief

Self-antagging is the fastest way to get banned here. If you're not flagged as an antagonist, you're crew, and crew are here to collaborate. Don't sabotage the station, attack random people, space crew for fun, or destroy other people's projects. Those are the actions that kill creative play.

If you *are* an antagonist, your job is to make the round more interesting — not to win it. Cause damage proportional to your objective. Don't camp arrivals or cryosleep. Don't make evac uninhabitable.

Trust the crew

Most of the fun on VS14 comes from playing alongside people who've also bought into the casual-hangout vibe. Help the new player who doesn't know what they're doing. Pull a teammate to medbay instead of looting them. Listen to your department head and do your job, even when the round's quiet.

If a round drags, *make* something happen — a bar event, a botany experiment, an unscheduled inspection. Quiet rounds are an invitation, not a problem.

Talk through conflict

Crew conflict happens — that's part of the round. Conflict that turns into chasing someone for the whole shift is rules territory. Use the radio. Use security. Use ahelp if you think a line got crossed.

Round-end OOC is fine for working things out. Mid-round meta-discussion isn't.

Be civil

In ahelp, in OOC, in Discord, on GitHub. Disagreements happen; personal attacks and bad-faith engagement don't fly. The community works because most people are kind to each other most of the time. Lean into that.