Core Medications

These medications are almost always useful to medbay in one way or another.

bicaridine

Medicine

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.

Appearance: opaque · Flavor: medicine

Bloodstream effects

  • heals 1.5 Brute per unit
  • deals 0.5 Asphyxiation, 1.5 Poison damage per unit (above 15u)
  • induces vomiting (2% chance per tick) (above 30u)
  • causes jittering (above 15u)
  • causes intoxication

Thresholds

Max safe dose: 15u

  • always active: heals 1.5 Brute per unit; causes intoxication
  • above 15u: deals 0.5 Asphyxiation, 1.5 Poison damage per unit; causes jittering
  • above 30u: induces vomiting (2% chance per tick)

Produced by

  • Bicaridine: inaprovaline 1u + carbon 1u → bicaridine 2u

kelotane

Medicine

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.

Appearance: strong smelling · Flavor: medicine

Bloodstream effects

  • heals 0.33 Heat, 0.33 Shock, 0.33 Cold per unit
  • satiates thirst (factor -10) (above 30u)
  • shows a popup message (above 25u)

Thresholds

  • always active: heals 0.33 Heat, 0.33 Shock, 0.33 Cold per unit
  • above 25u: shows a popup message
  • above 30u: satiates thirst (factor -10)

Produced by

  • Kelotane: silicon 1u + carbon 1u → kelotane 2u

dermaline

Medicine

An advanced chemical that is more effective at treating burn damage than kelotane.

Appearance: translucent · Flavor: medicine

Bloodstream effects

  • heals 1.5 Heat, 1.5 Shock, 1.5 Cold per unit
  • deals 1 Asphyxiation, 2 Cold, 0.5 Blunt damage per unit (above 10u)
  • causes jittering (above 10u)

Thresholds

Max safe dose: 10u

  • always active: heals 1.5 Heat, 1.5 Shock, 1.5 Cold per unit
  • above 10u: deals 1 Asphyxiation, 2 Cold, 0.5 Blunt damage per unit; causes jittering

Produced by

  • Dermaline: kelotane 1u + oxygen 1u + phosphorus 1u → dermaline 3u

dylovene

Medicine

A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.

Appearance: translucent · Flavor: medicine

Bloodstream effects

  • heals 1 Poison per unit
  • deals 2 Blunt damage per unit (above 20u)
  • causes jittering (above 20u)
  • shows a popup message (above 20u)
  • induces vomiting (2% chance per tick) (above 20u)
  • causes intoxication (above 15u)

leaf Plant metabolism

  • lowers plant toxin level by 10
  • raises plant health by 1

Thresholds

Max safe dose: 20u

  • always active: heals 1 Poison per unit
  • above 15u: causes intoxication
  • above 20u: deals 2 Blunt damage per unit; causes jittering; shows a popup message; induces vomiting (2% chance per tick)

Produced by

  • Dylovene: silicon 1u + nitrogen 1u + potassium 1u → dylovene 3u

inaprovaline

Medicine

Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.

Appearance: opaque · Flavor: medicine · Metabolism rate: 0.1 u/s

Bloodstream effects

  • heals 2 Asphyxiation per unit (only when Critical)
  • reduces bleeding (0.25 per tick)

Thresholds

  • always active: heals 2 Asphyxiation per unit (only when Critical); reduces bleeding (0.25 per tick)

Produced by

  • Inaprovaline: oxygen 1u + carbon 1u + sugar 1u → inaprovaline 3u

dexalin

Medicine

Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus.

Appearance: opaque · Flavor: medicine

Bloodstream effects

  • heals 1 Asphyxiation, 0.5 Bloodloss per unit
  • deals 3 Asphyxiation, 1 Cold damage per unit (above 20u)

Thresholds

Max safe dose: 20u

  • always active: heals 1 Asphyxiation, 0.5 Bloodloss per unit
  • above 20u: deals 3 Asphyxiation, 1 Cold damage per unit

Produced by

  • Dexalin: oxygen 2u (cat: plasma 1u) → dexalin 3u

dexalin plus

Medicine

Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.

Appearance: cloudy · Flavor: medicine

Bloodstream effects

  • heals 3.5 Asphyxiation, 3 Bloodloss per unit
  • removes 3u of HeartbreakerToxin (above 1u)
  • deals 5 Asphyxiation, 3 Cold damage per unit (above 25u)

Thresholds

Max safe dose: 25u

  • always active: heals 3.5 Asphyxiation, 3 Bloodloss per unit
  • above 1u: removes 3u of HeartbreakerToxin
  • above 25u: deals 5 Asphyxiation, 3 Cold damage per unit

Produced by

  • DexalinPlus: dexalin 1u + carbon 1u + iron 1u → dexalin plus 3u

iron

Elements

A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel. Replenishes blood in most species, but is mildly toxic to arachnids.

Appearance: metallic · Flavor: metallic · Metabolism rate: 0.1 u/s

Bloodstream effects

  • deals 0.1 Poison damage per unit (only for Arachnid)
  • restores blood volume (+0.4 per tick) (only for Arachnid)

Thresholds

  • always active: deals 0.1 Poison damage per unit (only for Arachnid); restores blood volume (+0.4 per tick) (only for Arachnid)

Produced by

  • BloodBreakdown: blood 20u → water 11u + iron 0.5u + sugar 2u + carbon dioxide 3u + protein 4u Centrifuge

Specialty Medications

These medications tend to have specific use cases.

cryoxadone

Medicine

Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.

Appearance: fizzy · Flavor: medicine

Bloodstream effects

  • heals 3 Airloss, 2 Brute, 2 Burn, 2 Toxin per unit (only below 213K)

leaf Plant metabolism

  • lowers plant toxin level by 5
  • raises plant health by 5
  • triggers cryoxadone age reversal

Thresholds

  • always active: heals 3 Airloss, 2 Brute, 2 Burn, 2 Toxin per unit (only below 213K)

Produced by

  • Cryoxadone: dexalin 1u + water 1u + oxygen 1u → cryoxadone 3u

epinephrine

Medicine

An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.

Appearance: odorless · Flavor: medicine

Bloodstream effects

  • removes 5u of Histamine (above 45u)
  • heals 3 Asphyxiation, 0.5 Poison per unit (only when Critical; below 20u)
  • heals 0.5 Brute, 0.5 Burn per unit (only when Critical; below 20u)
  • deals 1 Asphyxiation, 1 Poison damage per unit (above 20u)
  • removes 2u of HeartbreakerToxin
  • removes 1u of Epinephrine (above 1u)
  • adds 4u of Histamine (above 1u)
  • applies StatusEffectStunned for 0.75s
  • modifies knockdown
  • grants Adrenaline for 5s

Thresholds

Max safe dose: 20u

  • always active: heals 3 Asphyxiation, 0.5 Poison per unit (only when Critical); heals 0.5 Brute, 0.5 Burn per unit (only when Critical); removes 2u of HeartbreakerToxin; applies StatusEffectStunned for 0.75s; modifies knockdown; grants Adrenaline for 5s
  • above 1u: removes 1u of Epinephrine; adds 4u of Histamine
  • above 20u: deals 1 Asphyxiation, 1 Poison damage per unit
  • above 45u: removes 5u of Histamine

Produced by

  • Epinephrine: phenol 1u + acetone 1u + chlorine 1u + hydroxide 1u → epinephrine 4u

hyronalin

Medicine

A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting.

Appearance: cloudy · Flavor: medicine

Bloodstream effects

  • heals 1 Radiation per unit
  • induces vomiting (2% chance per tick)
  • deals 2 Heat damage per unit (above 30u)
  • causes jittering (above 30u)

Thresholds

Max safe dose: 30u

  • always active: heals 1 Radiation per unit; induces vomiting (2% chance per tick)
  • above 30u: deals 2 Heat damage per unit; causes jittering

Produced by

  • Hyronalin: radium 1u + dylovene 1u → hyronalin 2u

arithrazine

Medicine

A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.

Appearance: cloudy · Flavor: medicine

Bloodstream effects

  • heals 3 Radiation per unit; deals 1.5 Blunt damage per unit

Thresholds

  • always active: heals 3 Radiation per unit; deals 1.5 Blunt damage per unit

Produced by

  • Arithrazine: hyronalin 1u + hydrogen 1u → arithrazine 2u

phalanximine

Medicine

An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning, acid burns, and vomiting on organics. Can potentially remove the death gene on plants.

Appearance: acrid · Flavor: medicine · Metabolism rate: 0.1 u/s

Bloodstream effects

  • heals 0.3 Cellular per unit; deals 0.15 Radiation, 0.15 Caustic damage per unit
  • deals 0.2 Radiation damage per unit (above 11u)
  • deals 0.3 Caustic damage per unit (above 1u)

leaf Plant metabolism

  • raises plant toxin level by 6
  • triggers phalanximine mutation

Thresholds

Max safe dose: 1u

  • always active: heals 0.3 Cellular per unit; deals 0.15 Radiation, 0.15 Caustic damage per unit
  • above 1u: deals 0.3 Caustic damage per unit
  • above 11u: deals 0.2 Radiation damage per unit

Produced by

  • Phalanximine: hyronalin 1u + ethanol 1u + unstable mutagen 1u → phalanximine 3u

tricordrazine

Medicine

A wide-spectrum stimulant, originally derived from cordrazine. Heals minor brute, burn, and poison damage while the patient is alive, but has no effect on critical or dead patients. Best used as an additive to other chemicals.

Appearance: opaque · Flavor: medicine

Bloodstream effects

  • heals 1 Brute, 1 Burn per unit (only when Alive)
  • heals 0.5 Poison per unit (only when Alive)

Thresholds

  • always active: heals 1 Brute, 1 Burn per unit (only when Alive); heals 0.5 Poison per unit (only when Alive)

Produced by

  • Tricordrazine: inaprovaline 1u + dylovene 1u → tricordrazine 2u

tranexamic acid

Medicine

A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.

Appearance: viscous · Flavor: medicine

Bloodstream effects

  • reduces bleeding (1.5 per tick)
  • deals 3 Bloodloss damage per unit (above 15u)

Thresholds

Max safe dose: 15u

  • always active: reduces bleeding (1.5 per tick)
  • above 15u: deals 3 Bloodloss damage per unit

Produced by

  • TranexamicAcid: inaprovaline 1u + sulfuric acid 1u + sugar 1u → tranexamic acid 3u

ambuzol

Medicine

A highly engineered substance able to halt the progression of a zombie infection.

Appearance: crisp · Flavor: medicine

Bloodstream effects

  • cures zombie infection (above 10u)

Thresholds

  • above 10u: cures zombie infection

Produced by

  • Ambuzol: dylovene 1u + ammonia 1u + zombie blood 2u → ambuzol 4u

oculine

Medicine

A simple saline compound used to treat the eyes via ingestion.

Appearance: translucent · Flavor: medicine

Bloodstream effects

  • damages the eyes

Thresholds

  • always active: damages the eyes

Produced by

  • Oculine: table salt 1u + blood 1u + hydroxide 2u → oculine 4u

All Medications

This is a list of -all- medications available, including ones previously listed.

ReagentGroupDescriptionEffectsThresholds
aloxadoneMedicineA cryogenics chemical. Used to treat severe burns and frostbite via regeneration of the affected tissue. Works regardless of the patient being alive or dead.
  • heals 4.5 Burn per unit (only below 213K)
Safe
ambuzolMedicineA highly engineered substance able to halt the progression of a zombie infection.
  • cures zombie infection (above 10u)
Safe
ambuzol plusMedicineFurther engineered with omnizine, inoculates the living against the infection.
  • cures zombie infection (above 5u)
Safe
arcryoxMedicineA sickeningly blue cryogenics chemical that is able to heal extreme wounds even on the dead. It has trouble stabilizing patients however.
  • heals 3 Brute, 3 Burn per unit (only below 213K)
Safe
arithrazineMedicineA mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
  • heals 3 Radiation per unit; deals 1.5 Blunt damage per unit
Toxic
barozineMedicineA potent chemical that prevents pressure damage. Causes extreme stress on the body.
  • deals 0.5 Heat damage per unit
  • deals 3 Poison damage per unit (above 30u)
  • induces vomiting (15% chance per tick) (above 30u)
  • grants PressureImmunity
  • grants Stutter
  • causes jittering
  • triggers emote Scream (20% per tick)
  • shows a popup message
max safe dose 30u
bicaridineMedicineAn analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
  • heals 1.5 Brute per unit
  • deals 0.5 Asphyxiation, 1.5 Poison damage per unit (above 15u)
  • induces vomiting (2% chance per tick) (above 30u)
  • causes jittering (above 15u)
  • causes intoxication
max safe dose 15u
bruizineMedicineOriginally developed as a cough medicine, it turns out this chemical is wildly effective at treating blunt force trauma.
  • heals 2.25 Blunt per unit
  • satiates hunger (factor -1)
  • deals 2.5 Poison damage per unit (above 10.5u)
max safe dose 10.5u
cognizineMedicineA mysterious chemical which is able to make any non-sentient creature sentient.
  • grants sentience (above 5u)
Safe
cryoxadoneMedicineRequired for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.
  • heals 3 Airloss, 2 Brute, 2 Burn, 2 Toxin per unit (only below 213K)
leaf
  • lowers plant toxin level by 5
  • raises plant health by 5
  • triggers cryoxadone age reversal
Safe
cryptobiolinMedicineCauses confusion and dizziness.
  • applies StatusEffectScrambled
  • applies StatusEffectWoozy for 20s
Safe
dermalineMedicineAn advanced chemical that is more effective at treating burn damage than kelotane.
  • heals 1.5 Heat, 1.5 Shock, 1.5 Cold per unit
  • deals 1 Asphyxiation, 2 Cold, 0.5 Blunt damage per unit (above 10u)
  • causes jittering (above 10u)
max safe dose 10u
dexalinMedicineUsed for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus.
  • heals 1 Asphyxiation, 0.5 Bloodloss per unit
  • deals 3 Asphyxiation, 1 Cold damage per unit (above 20u)
max safe dose 20u
dexalin plusMedicineUsed in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.
  • heals 3.5 Asphyxiation, 3 Bloodloss per unit
  • removes 3u of HeartbreakerToxin (above 1u)
  • deals 5 Asphyxiation, 3 Cold damage per unit (above 25u)
max safe dose 25u
diphenhydramineMedicineRapidly purges the body of histamine, reduces jitteriness, causes drowsiness, and treats poison damage. Often included in sleep medication.
  • removes 3u of Histamine
  • removes Jitter
  • applies StatusEffectDrowsiness for 1.5s
  • heals 3 Poison per unit
Safe
diphenylmethylamineMedicineA more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
  • applies StatusEffectDrowsiness for 10s
  • suppresses narcolepsy (above 5u)
  • shows a popup message
Safe
doxarubixadoneMedicineA cryogenics chemical. Heals cellular damage caused by dangerous gasses and chemicals.
  • heals 2 Cellular per unit (only below 213K)
Safe
dyloveneMedicineA broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.
  • heals 1 Poison per unit
  • deals 2 Blunt damage per unit (above 20u)
  • causes jittering (above 20u)
  • shows a popup message (above 20u)
  • induces vomiting (2% chance per tick) (above 20u)
  • causes intoxication (above 15u)
leaf
  • lowers plant toxin level by 10
  • raises plant health by 1
max safe dose 20u
epinephrineMedicineAn effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
  • removes 5u of Histamine (above 45u)
  • heals 3 Asphyxiation, 0.5 Poison per unit (only when Critical; below 20u)
  • heals 0.5 Brute, 0.5 Burn per unit (only when Critical; below 20u)
  • deals 1 Asphyxiation, 1 Poison damage per unit (above 20u)
  • removes 2u of HeartbreakerToxin
  • removes 1u of Epinephrine (above 1u)
  • adds 4u of Histamine (above 1u)
  • applies StatusEffectStunned for 0.75s
  • modifies knockdown
  • grants Adrenaline for 5s
max safe dose 20u
ethyloxyephedrineMedicineA mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
  • causes jittering
  • grants Stutter
  • applies StatusEffectDrowsiness for 10s
  • suppresses narcolepsy (above 10u)
  • shows a popup message
Toxic
ethylredoxrazineMedicineNeutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
  • applies StatusEffectDrunk for 6s
  • heals 0.5 Poison per unit
Safe
haloperidolMedicineRemoves most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness.
  • triggers emote Yawn (10% per tick)
  • applies StatusEffectDrowsiness for 4s
  • removes Jitter
  • applies StatusEffectSeeingRainbow for 10s
  • removes 3u of Desoxyephedrine
  • removes 3u of Ephedrine
  • removes 3u of Stimulants
  • removes 3u of THC
  • removes 3u of SpaceDrugs
  • removes 3u of Bananadine
  • removes 3u of SpaceGlue
  • removes 3u of MindbreakerToxin
Safe
heparinMedicineCommonly used as an anticoagulant medication. Causes blood to have difficulty forming clots. Can cause internal bleeding when overdosed.
  • applies StatusEffectAnticoagulant for 30s
  • worsens bleeding (+0.25 per tick) (above 15u)
max safe dose 15u
holy waterMedicineThe cleanest and purest of waters straight from the hands of god, is known to magically heal wounds.
leaf
  • raises plant water by 1
Safe
hyronalinMedicineA weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting.
  • heals 1 Radiation per unit
  • induces vomiting (2% chance per tick)
  • deals 2 Heat damage per unit (above 30u)
  • causes jittering (above 30u)
max safe dose 30u
inaprovalineMedicineInaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
  • heals 2 Asphyxiation per unit (only when Critical)
  • reduces bleeding (0.25 per tick)
Toxic
insuzineMedicineRapidly repairs dead tissue caused by electrocution, but cools you slightly. Completely freezes the patient when overdosed.
  • heals 1.5 Shock per unit
  • removes 2u of Licoxide
  • removes 2u of Tazinide
  • cools body (-2500°/tick)
  • deals 1 Cold damage per unit (above 12u)
  • cools body (-30000°/tick) (above 12u)
  • causes jittering (above 12u)
max safe dose 12u
ipecacMedicineA rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
  • induces vomiting (30% chance per tick) (above 4u)
max safe dose 4u
kelotaneMedicineTreats burn damage. Overdosing greatly reduces the body's ability to retain water.
  • heals 0.33 Heat, 0.33 Shock, 0.33 Cold per unit
  • satiates thirst (factor -10) (above 30u)
  • shows a popup message (above 25u)
Safe
lacerinolMedicineA fairly unreactive chemical that boosts collagen synthesis to incredible levels, healing slash trauma.
  • heals 2 Slash per unit; deals 0.2 Heat damage per unit
  • deals 1.5 Cold damage per unit (above 12u)
max safe dose 12u
leporazineMedicineA chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
  • heals 4 Cold per unit
  • warms body (100000°/tick) (only below 293.15K)
  • cools body (-10000°/tick) (only above 293.15K)
  • shows a popup message
  • removes 5u of Fresium
Safe
lipozineMedicineA chemical that accelerates metabolism, causing the user to hunger faster.
  • satiates hunger (factor -1)
Safe
mannitolMedicineEfficiently restores brain damage.
  • shows a popup message (above 15u)
Safe
oculineMedicineA simple saline compound used to treat the eyes via ingestion.
  • damages the eyes
Safe
omnizineMedicineA soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
  • heals 2 Burn, 2 Toxin, 2 Airloss, 2 Brute per unit
Safe
opporozidoneMedicineA difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter.
  • reduces rotting (only below 150K; only when Dead)
Safe
phalanximineMedicineAn advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning, acid burns, and vomiting on organics. Can potentially remove the death gene on plants.
  • heals 0.3 Cellular per unit; deals 0.15 Radiation, 0.15 Caustic damage per unit
  • deals 0.2 Radiation damage per unit (above 11u)
  • deals 0.3 Caustic damage per unit (above 1u)
leaf
  • raises plant toxin level by 6
  • triggers phalanximine mutation
max safe dose 1u
Polypyrylium OligomersMedicineA purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time.
  • heals 1.75 Brute, 1 Airloss per unit
  • deals 3.5 Asphyxiation damage per unit (above 30u)
  • reduces bleeding (0.25 per tick)
max safe dose 30u
potassium iodideMedicineWill reduce the damaging effects of radiation by 90%. Prophylactic use only.
  • applies StatusEffectRadiationProtection for 2s
  • deals 1 Poison damage per unit (above 20u)
max safe dose 20u
psicodineMedicineSuppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage.
  • deals 2 Poison damage per unit (above 30u)
  • applies StatusEffectSeeingRainbow for 8s (above 30u)
  • removes Jitter
  • applies StatusEffectDrunk for 6s
  • shows a popup message
max safe dose 30u
pulped banana peelMedicinePulped banana peels have some effectiveness against bleeding.
  • reduces bleeding (0.5 per tick)
Toxic
puncturaseMedicineA fizzy chemical that helps rebuild trauma caused by piercing damage, leaving a slight amount of tissue damage behind.
  • heals 2.5 Piercing per unit; deals 0.05 Radiation damage per unit
  • deals 3 Blunt damage per unit (above 12u)
max safe dose 12u
pyrazineMedicineEfficiently heals burns from the hottest of fires. Causes massive internal bleeding when overdosed.
  • heals 1 Heat per unit
  • deals 0.5 Slash, 0.5 Piercing damage per unit (above 20u)
  • induces vomiting (10% chance per tick) (above 15u)
  • triggers emote Scream (20% per tick) (above 20u)
max safe dose 15u
salineMedicineA mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood.
  • satiates thirst (factor 6)
  • restores blood volume (+6 per tick)
Safe
siderlacMedicineA powerful anti-caustic medicine derived from plants.
  • heals 5 Caustic per unit
Safe
sigynateMedicineA thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
  • heals 1.25 Caustic per unit
  • deals 1 Heat damage per unit (above 16u)
  • causes jittering (above 20u)
  • shows a popup message (above 20u)
  • induces vomiting (2% chance per tick) (above 30u)
  • induces vomiting (10% chance per tick) (above 1u)
  • shows a popup message (above 1u)
max safe dose 1u
stellibininMedicineA natual anti-toxin with particular effectiveness against amatoxin.
  • heals 4 Poison per unit
  • removes 3u of Amatoxin (above 1u)
leaf
  • lowers plant toxin level by 5
Safe
synaptizineMedicineA toxic chemical that halves the duration of stuns and knockdowns.
  • deals 2 Poison damage per unit
  • applies StatusEffectStunned for 3s
  • modifies knockdown
  • applies StatusEffectSeeingRainbow for 15s
Toxic
tranexamic acidMedicineA blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
  • reduces bleeding (1.5 per tick)
  • deals 3 Bloodloss damage per unit (above 15u)
max safe dose 15u
tricordrazineMedicineA wide-spectrum stimulant, originally derived from cordrazine. Heals minor brute, burn, and poison damage while the patient is alive, but has no effect on critical or dead patients. Best used as an additive to other chemicals.
  • heals 1 Brute, 1 Burn per unit (only when Alive)
  • heals 0.5 Poison per unit (only when Alive)
Safe
ultravasculineMedicineA complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
  • heals 6 Toxin per unit (above 0u; below 20u)
  • deals 1.5 Blunt damage per unit (above 0u; below 20u)
  • heals 2 Toxin per unit (above 20u)
  • deals 6 Blunt damage per unit (above 20u)
  • removes 1u of Histamine (above 1u)
  • adds 0.5u of Ultravasculine (above 1u)
max safe dose 0u